It's always a 50% chance with just the stone, but it's easily the most universal "Fuck you" power to have against mages, dragon shouts, poison, disease- everything that the game mechanically classifies as a "magic effect".The damage of a bow varies from bow to bow, with the Long Bow being the weakest and Dragonbone ( Dawnguard only) being the strongest. Vamps still get health, but they give you mana for the charge, and constant-fire spells lose half their dps with the Atronach stone enabled, because half of it is absorbed. Then it's just who gets the last swing in.Īlso, resist magic or Absorbing Magic (atronach stone, Atronach Perk, or breton racial ability) is extremely, extremely powerful here. ![]() Lifeleech evens the playing field, stripping this advantage. ![]() It's better to kill them faster, but health becomes a pure numbers game if you are too close range and can't heal. Vampires mechanically work as dps mages, constantly forcing you to choose between continuing damage or healing, and they can always heal. Cannot be raised higher.Įnchanting is great, but stick to lifeleech. Two handed weapons are capped at 2x damage in sneak. Sneak attack is the only true critical multiplier in the game. This is true of all critical damage perks outside of sneak attack criticals, which DO stack with particular items, like the Dark Brotherhood gloves. The double critical running attack is also useless beyond catching an opponent faster the damage added is calculated from base weapon damage, no perks or smithed values. Armor penetration is useless no enemy has armor above 200 on any difficulty. You do not need their perks they don't work as advertised or are redundant. Even hide armor can hit the armor cap with the aid of smithing buffs.įor weapons, I recommend a warhammer or greatsword. The cap is like 590 or something with physical armor, 690 or something without armor (mage armor, which never gets close to this number). Steel heavy armor can hit the armor cap with heavy armor perks and high level smithing. If you stick to steel smithing, you can cheaply upgrade your crossbow and armor. You can only be trained 5 levels of any skill for 1 character level (as in, 3 destruction, 2 Speech), so plan carefully. Farkas, Companions, will train members of the Companions to heavy armor 75. ![]() Light armor loses this penalty at level 50 for the Unhindered Movement perk, but Heavy Armor requires 70 and a few useless or ineffective perks to invest in to get to Conditioning. Light armor works the same but with less penalty. ![]() Also note that you are 16% slower in heavy armor and use more stamina in it (it's per piece 1 heavy helm drops speed by 4%, stamina cost is idk). Heavy Armor sneak is perfectly viable, but you require the Muffled Movement perk and another muffle effect from an enchantment (The Ebony Mail from Boethiah for example) or a cast from the Illusion spell Muffle (has an insane effective time and doesn't benefit from illusion perks beyond the mana reduction). You gain very little benefit from holding down the attack button with crossbows, and I don't believe the reload qualifies for the movespeed increase. Well, if you're going xbow, I wouldn't bother with the Ranger perk.
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